Augmentation Evoker Mythic+ Guide (2024)

Welcome to theAugmentation Evoker Mythic+ guide for the World of Warcraft pre-patch 11.0! In this guide, you can find tips and tricks to maximize your output and ensure your character is ready to top the charts.

Your key ability, Ebon Might, empowers your friends causing them to deal devastating damage.

Prescience allows you to choose which targets receive Ebon Might. Casting Eruption extends the duration of Ebon Might allowing you to maintain a constant flow of powerful buffs on your allies.

Using your Empower abilities Fire Breath and Upheaval gives your closest Ebon Might target Shifting Sands which scales with your Mastery. This buff is a huge damage and survivability steroid since it provides a good chunk of Versatility.

Whether you're new to the spec or looking to refine your skills, you can find the information needed to dominate in Mythic+ environments. Augment your friends and destroy your foes together.

Overview

Patch 11.0 - The War Within

Augmentation Evoker

Augmentation Evoker Mythic+ Guide (1)Augmentation Evoker Mythic+ Guide (2)

Augmentation EvokerMythic+

Single-Target

Strong

AOE

Strong

Utility

Excellent

Survivability

Strong

Mobility

Excellent

  • Augmentation Evoker is known for its powerful buffs with Ebon Might, Prescience, and Shifting Sands along with its immense arsenal of utility like Spatial Paradox, Timelessness and Bestow Weyrnstone.
  • Their toolkit includes powerful defensive abilities like Obsidian Scales and Renewing Blaze and most notably Twin Guardian. This enhances their survivability and allows them and a friend to survive huge hits.
  • However, like any specialization, Augmentation Evoker has its weaknesses. One very notable drawback is the lack of clarity regarding your performance. For a somewhat accurate verdict regarding your output, you need to utilize websites like WarcraftLogs.

Talents

Patch 11.0 - The War Within

Augmentation Evoker

Allrounder

Gameplay Altering Talents

Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.

Spec Tree

  • Ebon Might
    • Your gameplay as an Augmentation Evoker revolves around optimizing and extending this buff.
  • Prescience
    • This causes the target to become the first priority for your Ebon Might and Shifting Sands.
    • Anachronism causes Prescience to have a 35% chance of generating one Essence Burst.
  • Breath of Eons
    • Used as your major offensive cooldown in combination with Ebon Might and Prescience.
  • Essence Burst
    • Causes Eruption to apply Momentum Shift.
  • Molten Embers
    • Causes your Upheaval and Eruption to deal more damage.

Class tree

  • Rescue
    • Use to save your friends by moving them or utilizing Twin Guardian.
    • Optionally, use it as a personal defensive in certain fights.
  • Zephyr
    • Used to reduce AOE damage across the entire party. Everything Zephyr can be used on is listed in the dungeon deep dive.
  • Oppressing Roar
    • Combine this with either Terror of the Skies or a friendly CC like Sigil of Silence.

Tier Set

  • (2pc): Every third Prescience last 100% longer.
  • (4pc): Casting Prescience makes your next Eruption create secondary explosions and extends Ebon Might by an additional 0.2s for each active Prescience.

Single-target

ST or "Single Target" refers to focusing all damage and abilities on a single enemy. This approach is crucial for maximizing damage output against bosses or specific high-priority targets in encounters.

Opener Rotation

  • Your goal is to have Ebon Might, Prescience on as many optimal targets as possible and then start the uptime battle for Momentum Shift. Below, you see an example of how your opener looks like using the recommended Allrounder spec.

Priority List

This is a general priority you aim to maintain throughout the fight.

  1. Cast Breath of Eons
  2. Cast Fire Breath Empower 1 or with Tip the Scales
  3. Cast Upheaval Empower 1
  4. Cast Eruption with Essence Burst
  5. Cast Living Flame if Essence Burst stacks = 2 and Essence < 4
  6. Cast Eruption
  7. Cast Living Flame or Azure Strike

Multi Target

AoE (Area of Effect) or "Multi Target" in World of Warcraft involves dealing damage to multiple enemies simultaneously, making it effective for clearing groups of enemies quickly.

Generally, there are no changes to your rotation based on target count, the only possible change is for you to adapt to how long a pack lives and accordingly empower Fire Breath.

Deep Dive

Patch 11.0 - The War Within

Augmentation Evoker

Rescue usage

  • Rescue is a great part of your toolkit as an Evoker. Using it optimally requires fight awareness, especially in raids but can often save your less mobile allies from sticky situations.
  • When you don't need Rescue for its movement part, you should be looking to use it for the very potent defensive effect Twin Guardian as often as possible.

Hover usage

  • Managing and timing your Hover casts correctly in combat to get more uses in while dealing with mechanics is where you see the biggest difference in your DPS. Optimizing your rotation is not that complex for Augmentation Evoker.
  • Starting a cast of a spell such as Eruption at the very end of a Hover buff still lets you finish that specific cast while moving. Keep this in mind to get more benefit from each use of Hover!
  • Make sure you are tracking your uptime and charges of Hover on your UI. Get really comfortable with utilizing this ability as it is the most significant unique strength of an Evoker.

Maximizing output

In the end, it's all about maximizing the amount of multipliers on each other
Shifting Sands Ebon Might Prescience Fate Mirror Breath of Eons

  • Prescience Critical Strike
  • Ebon Might Primary Stat
  • Shifting Sands Versatility
  • Since all of these are stat buffs it might not always be optimal to simply buff the #1 guy on the logs. Demon Hunters for example benefit significantly by Prescience due to how much they want to stack Crit. Prescience is also not affected by Stat Diminishing Returns since it's a %value and not flat stats.

Understanding Mechanics

Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.

  • Pandemic
  • Spell Queue Window
  • Stat Diminishing Returns

Dungeons

Patch 11.0 - The War Within

Augmentation Evoker

← Scroll for more Dungeons

Brackenhide Hollow

Uldaman: Legacy of Tyr

The Nokhud Offensive

Algeth'ar Academy

Halls of Infusion

The Azure Vault

Neltharus

Ruby Life Pools

Zephyr

Listed below are the recommended Boss & Trash abilities to use Zephyr on.

  • Decatriarch Wratheye
    • Rotting Burst
    • Withered Eruption
  • Trash
    • Withering Burst
    • Siphon Decay
    • Stink Breath

Hackclaw's War-Band

  • Kill Tricktotem first. Make sure you instantly swap to Hextrick Totems when they spawn.
  • Use your interrupt whenever you can on Earth Bolt.
  • You should hold 1 charge of Obsidian Scales for Marked for Butchery.
  • Use Obsidian Scales and/or Renewing Blaze to deal with Gash Frenzy.

Treemouth

  • You also need to stop the Decaying Slimes cast Gushing Ooze. Use Tail Swipe and Terror of the Skies.

Decatriarch Wratheye

  • Being able to kill Rotburst Totem before they cast Rotting Burst is the most important thing to kill in this fight.
  • Use Obsidian Scales on Withered Eruption.

Trash Tips

  • Hackclaw's War-Band area
    • Use Tail Swipe to stop Vicious Clawmangle, or Bone Bolt.
    • Be ready to Quell whatever is needed in this area as there are a lot of dangerous casts.
  • Treemouth Area
    • If you are playing a Fetid Rotsinger, be ready to kill Decay Totem when they spawn.
    • Use Tail Swipe to stop Summon Lashers.
    • Cauterizing Flame is great to help your healer deal with the bleeds.

Zephyr

Listed below are the recommended Boss & Trash abilities to use Zephyr on.

  • Bromach
    • Shocking Quake
  • Sentinel Talondras
    • Crushing Stomp
  • Emberon
    • Unstable Embers
  • Chrono-Lord Deios
    • Wing Buffet
  • Trash
    • Earthquake
    • Thunderous Clap
    • Hail of Stone
      • Should be stopped instead of using Zephyr on it.

The Lost Dwarves

  • Use Obsidian Scales if you are targetted by Ricocheting Shield.
  • Make sure you interrupt Defensive Bulwark.

Bromach

  • Focus on killing Quaking Totems instantly.
  • Use Quell on Chain Lightning from Stonevault Geomancers
  • Rotate between Obsidian Scales and Renewing Blaze on the totems.

Sentinel Talondras

  • Use Renewing Blaze and Obsidian Scales if you get Earthen Shards. If this overlaps with Crushing Stomp make sure to use your defensive so it covers both.
  • Use your Cauterizing Flame to help out your friends with Earthen Shards.

Chrono-Lord Deios

  • Use your defensives, Obsidian Scales and Renewing Blaze in the intermission.

Trash Tips

  • Bromach area
    • Chain Lightning and Spiked Carapace are both very deadly so use make sure to Interrupt and stop them.
  • Emberon area
    • Use Obsidian Scales for the Runic Protectors Earthquake.
    • Stop the Earthen Weavers Hail of Stone.
  • Chrono-Lord Deios area
    • Make sure you interrupt Earthen Warders Curse of Stone.
    • You can Line of Sight Ebonstone Golems Thunderous Clap.

Zephyr

Listed below are the recommended Boss & Trash abilities to use Zephyr on.

  • Granyth
    • Shards of Stone
  • Raging Tempest
    • Electrical Storm
  • Balakar Khan
    • Crackling Upheaval
      or
    • Static Spear
  • Trash
    • Totemic Overload

Granyth

  • Focus on killing Nokhud Saboteurs. Use slows and stuns to give your group more time to kill them.
  • Rotate defensives on Shards of Stone.

The Raging Tempest

  • Use Obsidian Scales and Renewing Blaze during Electrical Storm.
  • Soak leftover Surge of Power but make sure to allow others to refresh over you.

Teera and Maruuk

  • Use Obsidian Scales on Gale Arrow. This is one of the hardest hitting abilities in all of Mythic+, so you might need to use Twin Guardian as well.

Balakar Khan

  • Use Renewing Blaze in the intermission to help your healer.
  • Use Upheaval and Tail Swipe on the adds in the intermission to stop their casts.
  • Save Obsidian Scales if you are ever targeted by a Spear in Phase 1 or Phase 2.

Trash Tips

  • Granyth area
    • Use Tail Swipe on Rally the Clan or Hunt Prey.
    • Focus Nokhud Lancemasters and interrupt their Disruptive Shout.
  • Teera and Maruuk area
    • Desecrated Ohunas cast Rotting Wind which is a deadly spell. You can use Tail Swipe, but try to stop it last second as they are coded so that the next one starts when the first one is about to finish, this way you can stop two at the same time.

Zephyr

Listed below are the recommended Boss & Trash abilities to use Zephyr on.

  • Overgrown Ancient
    • Burst Forth
  • Crawth
    • Deafening Screech
  • Vexamus
    • Arcane Fissure
  • Echo of Doragosa
    • Energy Bomb
  • Trash
    • Vicious Ambush
      • This ability can also be baited by the farthest target, then Line of Sighted to completely ignore the mechanic.

Vexamus

  • Mana Bomb does a lot of damage so you should use Obsidian Scales and Renewing Blaze.
  • At around 2 min into the fight, there is an overlap of Mana Bomb and Arcane Fissure. Make sure you have Obsidian Scales ready.

Overgrown Ancient

  • Obsidian Scales and Twin Guardian should be used for Burst Forth.
  • Use Expunge to deal with Lasher Toxin This is applied from spawned Lashers.
  • You can also deal with Splinterbark by using Cauterizing Flame.

Crawth

  • Deafening Screech does increasingly more damage with each stack. You need to use all defensives to survive Deafening Screech at higher stacks.

Echo of Doragosa

  • Use Obsidian Scales if you get Energy Bomb.
  • If you are at 3 stacks of Overwhelming Power, position yourself in a good way to drop Arcane Rift.

Zephyr

Listed below are the recommended Boss & Trash abilities to use Zephyr on.

  • Watcher Irideus
    • Static Surge
  • Gulping Goliath
    • Overpowering Croak
  • Primal Tsunami
    • Tempest's Fury
  • Trash
    • Deep Chill
    • Inundate

Gulping Goliath

  • Use Obsidian Scales on Overpowering Croak.
  • Use Wing Buffet and Tail Swipe to control the Curoius Swoglets.

Khajin the Unyielding

  • Use Obsidian Scales and Renewing Blaze when your healer is struggling.

Primal Tsunami

  • Group up with the range DPS to stack the Infused Globule.
  • Use Tail Swipe and Upheaval to stop the intermission adds from casting Inundate.

Trash Tips

  • Watcher Irideus area
    • Use Interrupt, Upheaval and Tail Swipe to stop Expulse and Demoralizing Shout.
    • Focus on killing the Containment Apparatuses.
  • Gulping Goliath area
    • You can use Expunge to dispel the Gulp Swog Toxin of people.
  • Khajin & Primal Tsunami area
    • Use Obsidian Scales with Renewing Blaze for the Glacial Proto-Dragons Deep Chill.
    • Stop Ice Shard to help your tank.
    • You can outrange Infuser Sariyas Inundate. The spell has 35 yard range, which means you need to be outside your max range for multiple seconds.

Zephyr

Listed below are the recommended Boss & Trash abilities to use Zephyr on.

  • Leymor
    • Explosive Brand
  • Azureblade
    • Overwhelming Energy
  • Telash Greywing
    • Frost Bomb
  • Umbrelskul
    • Crystallize
  • Trash
    • Shoulder Slam
      or
    • Bestial Roar

Leymor

  • Explosive Brand and Consuming Stomp deal massive amounts of damage, you need to utilize and rotate defensives to survive.

Azureblade

  • There is not much to this boss, interrupt and kill the Draconic Images.

Telash Greywing

  • Use Obsidian Scales if you are targeted by Icy Devastator.

Umbrelskul

  • At 75%, 50%, and 25% Umbralskul spawns Detonating Crystals and one Hardened Crystal. The Hardened Crystal has an absorb shield that needs to be broken. As the shield persists it deals massive AoE damage to your group. Make sure you have Ebon Might and 2x Empower abilities, going into each Crystal Phase.

Trash Tips

  • Azureblade area
    • Interrupt Arcane Elementals Waking Bane and Ritual Seal Keepers Icy Bindings. You can also use stops such as Upheaval and Tail Swipe to stop these casts.
  • Telash Greywing area
    • Focus Drakonid Breakers, and use defensives on Shoulder Slam.

Zephyr

Listed below are the recommended Boss & Trash abilities to use Zephyr on.

  • Magmatusk
    • Magma Eruption
  • Chargath, Bane of Scales
    • Slag Eruption
  • Forgemaster Gorek
    • Might of the Forge
  • Trash
    • Molten Barrier
      • The damage happens upon the removal of the Molten Barrier

Chargath, Bane of Scales

  • Use Obsidian Scales and Renewing Blaze during Fiery Focus. They happen roughly every 55 sec, so rotate them accordingly.
    • Renewing Blaze is up for every Fiery Focus with Fire Within.
  • Have all your Buffs for every Fetter.

Forgemaster Gorek

  • Rotate Obsidian Scales with Renewing Blaze for Might of the Forge.

Magmatusk

  • Rotate Obsidian Scales, Renewing Blaze and Twin Guardian on Magma Eruption. This mechanic lasts longer and longer each cast so make sure you don't run out of defensives.

Warlord Sargha

  • You can use Cauterizing Flame whenever someone loots a pile of gold and gets affected by Curse of the Dragon Hoard. You want to cleanse all before the next Magma Shield.
  • Make sure you have all Buffs running for when you break Magma Shield.

Trash Tips

  • Chargath area
    • Watch out for Qalashi Hunter's Bold Ambush. A random player gets leaped and receives a massive bleed, use Cauterizing Flame to help out.
  • Forgemaster Gorek area
    • Lava Flares cast a very dangerous spell that needs to be interrupted or stopped. Coordinate with your team when you want to use Tail Swipe, Upheaval.
  • Magmatusk area
    • Quell Qalashi Thaumaturges Molten Core. You also need to stop their Magma Conflagration as this spell needs to be stopped after the initial cast finishes and it starts a targeted channel.

Zephyr

Listed below are the recommended Boss & Trash abilities to use Zephyr on.

  • Melidrussa Chillworm
    • Frost Overload
      and
    • Chillstorm
  • Kokia Blazehoof
    • Inferno
  • Kyrakka & Erkhart Stormvein
    • Interrupting Cloudburst
  • Trash
    • Living Bomb
    • Lightning Storm

Melidrussa Chillworn

  • Chillstorm is the main mechanic of this fight. Alternate between Twin Guardian and Obsidian Scales to have defensives for each.
  • During Frost Overload is the absolute best time to use Renewing Blaze.

Kokia Blazehoof

  • Kokia casts Ritual of Blazebinding every 30 sec, which spawns a Blazebound Firestorm. This needs to die as soon as possible.
  • Blazebound Firestorm casts Roaring Blaze which needs to be interrupted, and Kokia casts Molten Boulder at the same time which needs to be baited in a good direction. Blazebound Firestorm also casts Inferno which deal massive damage so rotate your defensives. Ideally you can kill it before the second cast of Inferno.

Kyrakka and Erkhart Stormvein

  • In Phase 1 Kyrakka targets one random player with Infernocore, use your Obsidian Scales if you are targetted.
  • In Phase 2 Kyrakka starts applying Infernocore to multiple players so you want to nuke her down as quickly as possible, this is a great time to Bloodlust.

Trash Tips

  • Melidrussa Chillworn area
    • You need to stop Flashfrost Earthshapers Tectonic Slam
  • Kokia Blazehoof area
    • This area is one of the roughest in all of Mythic+. Blazebound Destroyers cast Inferno and Living Bomb which is extremely deadly. Use Obsidian Scales if you get Living Bomb.
    • Renewing Blaze is great to use on Inferno.
    • Interrupt Primalist Cinderweavers as much as possible and use Tail Swipe to stop Primalist Flamedancers Flame Dance.
  • Kyrakka and Erkhart area
    • Flame Channelers cast Flashfire which needs to be interrupted
    • Tempest Channelers and High Channeler Ryvati both cast Lightning Storm so rotate Twin Guardian and Obsidian Scales. When neither of these is up use Renewing Blaze instead.

Affixes

Learn how to effectively handle various Mythic+ Affixes as an Augmentation Evoker. Depending on the level of the Mythic+ Dungeon, you contend with up to two additional Affixes alongside Fortified and Tyrannical.

  • Afflicted
    • Expunge and Cauterizing Flame
      • If you dispel one of the Afflicted ghosts instantly when they spawn with Expunge you have time to get the cooldown back for another dispel.
  • Entangling
    • Hover Simply hover out.
    • Rescue Use this to help yourself and a friend.
    • Bestow Weyrnstone Teleport to your friend who holds the Weyrnstone.
  • Incorporeal
    • Sleep Walk
      • Replace Instinctive Arcana or Clobbering Sweep to get Sleep Walk.
  • Raging
    • Oppressing Roar
      • Replace any of Clobbering Sweep or Cauterizing Flame with Overawe.
  • Spiteful
    • Landslide
      • The most effective way of dealing with Spiteful is Landslide.
      • Tail Swipe and Upheaval can help, but is not recommended to use for Spiteful.
  • Sanguine
    • Wing Buffet
      • Heavy Wingbeats can be used to have Wing Buffet available for every pull.
  • Bursting
    • Popping Defensive Cooldowns is the most efficient, but you can also help with utility and healing.
    • Rescue with Twin Guardian
      • Verdant Embrace
        • Either cast this on yourself or an ally and heal them.
      • Emerald Blossom
        • Spawn a zone which then heals 3 injured players inside 3 seconds later.

Stat Priority

Patch 11.0 - The War Within

Augmentation Evoker

Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ Dungeons as an Augmentation Evoker. For more detailed information, visit the Stats and Attributes guide.

Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.

All secondary stats are affected by diminishing returns. Click here to learn more!

Tertiary

  • Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
  • Leech - Provides additional healing through damage dealing. Most of your damage comes from buffed players, thus it becomes not optimal.
  • Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.

Gear

Patch 11.0 - The War Within

Augmentation Evoker

Overall BiS

Farmable Alternatives

SlotItemLocation
HeadCrown of the AwakenedCatalyst
NeckEye of the Rising FlameTindral
ShoulderScaled Commencement SpauldersAlgeth'ar Academy
CloakMantle of Blazing SacrificeSmolderon
ChestHauberk of the AwakenedTier / Catalyst
WristAdaptive Dracothyst ArmguardsCrafting
GlovesGauntlets of the AwakenedTier / Catalyst
BeltFlame-Touched ChainCrafted
LegsLegguards of the AwakenedTier / Catalyst
BootsCrechebound Soldier's BootsSarkareth
Ring 1Seal of Diurna's ChosenEranog
Ring 2Seal of Filial DutyBroodkeeper
Trinket 1Nymue's Unraveling SpindleNymue
Trinket 2Belor'relos, the SuncallerTindral
WeaponNasz'uro, the Unbound LegacySarkareth
OffhandTrickster's Captivating ChimeCouncil of Dreams

Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.

SlotItemLocation
HeadAmphibian's Bellowing CrownHalls of Infusion
NeckUkhel Ancestry BeadsThe Nokhud Offensive
ShoulderScaled Commencement SpauldersAlgeth'ar Academy
CloakFireproof DrapeRuby Life Pools
ChestEmberguard HarnessNeltharus
WristShikaar Ranger BracersThe Nokhud Offensive
GlovesGalerattle GauntletsRuby Life Pools
BeltSwollen Bark ClaspBrackenhide Hollow
LegsStasis-Freed LeggingsThe Azure Vault
BootsLightning-Charged StridersThe Nokhud Offensive
Ring 1Scalebane SignetNeltharus
Ring 2Platinum Star BandAlgeth'ar Academy
Trinket 1Tome of Unstable PowerThe Azure Vault
Trinket 2Umbrelskul's Fractured HeartThe Azure Vault
Two-Hand WeaponFinal GradeAlgeth'ar Academy
One-Hand WeaponDecatriarch's Bone PestleSarkareth
OffhandRod of Perfect OrderCouncil of Dreams

Trinkets

Trinkets come in two varieties: active and passive. Active trinkets require manual activation and inherit a cooldown providing a temporary boost to your output. On the other hand, passive trinkets provide a more consistent boost to your stats and abilities without requiring any actions.

Active Trinket alternatives

  • Irideus Fragment
    • When used this trinket gives decaying Intellect. This trinket is individually stronger than Nymue's Unraveling Spindle but it does not line up with Breath of Eons.
  • Ashes of the Embersoul
    • Also gives decaying Intellect. Due to it having Haste as its passive stat, it falls behind Irideus Fragment. This Trinket is great for M+ though.
  • Iceblood Deathsnare
    • Good upfront damage that scales with up to 5 targets.

Passive Trinket alternatives

  • Umbrelskul's Fractured Heart
    • Intellect passive damage trinket. The DoT deals a large amount of damage even if you cannot get the execute on adds.
  • Tome of Unstable Power
    • Intellect passive damage trinket. Procs of any spells and deals AOE damage. Great for Mythic+ but still good for ST.

Simcraft

Augmentation Evoker is now technically supported on Raidbots but they are very early alpha, and you will most likely get weird results. Simming is a vital part of being a WoW player. To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.

  • If you end up having issues with the simulations and have questions I might not be able to help, for such issues, you could need to ask in the Evoker Discord.
  • DO NOT use Stat Weights Sims, they only affect your personal damage. As such, you won't be giving relevant results.
  • Use only Top Gear and Droptimizer.
  • RDPS or "Raid DPS" is the damage dealt by your entire group. This is done because Augmentation is a Support that buffs other DPS therefore they are required for it to operate. Due to this and a few factors mentioned below, sims do not output the contribution of the Augmentation Evoker individually and can only provide comparisons. Thankfully, comparisons are all you need to optimize gear or talent choices.

Embellishments

Patch 11.0 - The War Within

Augmentation Evoker

  • 2x Blue Silken Lining
    • A good choice if you have over 90% health most of the time and during your cooldowns.
    • Can be used on most off pieces such as Belt, Writs, Rings, or Neck.
    • Technically BiS for Augmentation, but for swappability with Devastation Adaptive Dracothyst Armguards is recommended.

or

  • 1x Blue Silken Lining and Adaptive Dracothyst Armguards
    • More consistent and effective in uncoordinated dungeons compared to double BSL

Honorable mention

  • Complicated Cuffs
    • Gives 100% secondary stat value to Mastery
    • Tinker: Arclight Vital Correctors Allows you to have a chance to Combat Ress a friend.

Remaining Sparks

  • Make sure to apply Alchemical Flavor Pocket if you have an additional crafted item equipped to keep your food buff even if you die.
  • Crafted items are 525 item level and regular items are 528 on max item level, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments unless you don't have access to other high item level gear on that slot.

Enchantments

Patch 11.0 - The War Within

Blood Death Knight

HeadIncandescent Essence
NeckTiered Medallion Setting 3x
CloakEnchant Cloak - Graceful Avoidance
ChestEnchant Chest - Waking Stats
WristEnchant Bracer - Devotion of Avoidance
BeltShadowed Belt Clasp
LegsFrozen Spellthread
BootsEnchant Boots - Plainsrunner's Breeze
Ring 1Enchant Ring - Devotion of Mastery
Ring 2Enchant Ring - Devotion of Mastery
WeaponEnchant Weapon - Sophic Devotion

Consumables

Patch 11.0 - The War Within

Augmentation Evoker

Phials

  • Iced Phial of Corrupting Rage -- For maximum DPS.

Food

  • Grand Banquet of the Kalu'ak
  • Deviously Deviled Eggs

Combat Potion

  • Elemental Potion of Ultimate Power
  • Residual Neural Channeling Agent
    • Can be used while being dead if your potion is ready.

Health Potion

  • Potion of Withering Dreams -- For a big burst of healing
  • Dreamwalker's Healing Potion -- For less healing upfront but an additional small heal over time.

Weapon Rune

  • Hissing Rune

Augment Rune

  • Dreambound Augment Rune -- Requires Reputation
  • Draconic Augment Rune

Sockets

  • Skillful Illimited Diamond -- Unique, made by work order
  • Sensei's Neltharite

Log Review

Patch 11.0 - The War Within

Augmentation Evoker

  • With prepatch, roughly 50-55% of your damage as Augmentation is strictly from your Buffs. Due to that, it is vital to Buff the correct targets. For the easiest time, you look at Details and buff the top 4 players. The next stage is utilizing Warcraftlogs and buffing the top 4 DPS. For the last stage, you manually input your own timings into Warcraftlogs and make decisions upon that.
  • This Section is a WIP and will be continuously updated.

Macros

Patch 11.0 - The War Within

Augmentation Evoker

Discover recommended macros for Augmentation Evokers during Mythic+ Dungeons and watch a quick video guide on creating simple macros for your character.

Macro Import Guide Video

Cursor Macros

Mouseover Macros

Generic Macros

Utility Macros

Addons

Patch 11.0 - The War Within

Augmentation Evoker

Below, you see a screenshot of the author's User Interface for their Augmentation Evoker, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.

Augmentation Evoker Mythic+ Guide (3)

Addons

WeakAuras

Changes this Patch

Patch 11.0 - The War Within

Augmentation Evoker

Patch 11.0.1

FAQ

Patch 11.0 - The War Within

Augmentation Evoker

Q: Why is my Momentum Shift uptime low?

Q: Is it worth to overcap Essence to extend Momentum Shift]

Credits

Written By: Saltad

Reviewed By: Fraggo

Augmentation Evoker Mythic+ Guide (2024)

References

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